Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)
Written by: Edward Angel

Editorial Reviews:
If you like "Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition), you might also like ...

Spotlight customer reviews:
Customer Rating:




Summary: Very Good
Comment: This is a very good book, it shows a lot of details of Computer
Graphics
Customer Rating:




Summary: Great for a class
Comment: This text is great for a class on graphics. The reader may find it challenging to do a self-study however as it assumes a lot of prior mathematics... some of which the reader would not have unless he/she has studied the field of graphics before. While the book does cover most of the math in it either directly or in an appendix in the back, the book's treatment of the material is decidedly utilitarian and lacks the depth or breadth that a true mathematical text would have on such material. It is for this reason that it receives only 4 out of 5 stars. As an aid to lectures in class, this book is very good, provided one's professor covers the requisite math needed in order to understand it.
Customer Rating:




Summary: Great Job
Comment: Arrived many days early w/ free shipping in perfect condition. New book cheaper than the used book at the University book store! Great job thanks.
Customer Rating:




Summary: lovely colour plates
Comment: Stop! If you have this book in hand, the first thing you should do is turn to the colour plates in the centre of the book. Slowly (there is no need to hurry) look at each. Don't worry if some of the labels use technical terms that you are unaware of. The book teaches you those.
Admire the beauty of the plates. It gives an overview of much of current computer graphics. Far more inspiring than a page of written synopsis. The idea is to be motivated enough to learn the text. It is a good test of whether you might like the book. Hopefully you are drawn to this field because it interests you. It might sound frivolous to give such emphasis to the plates. In many other fields, this would be true. But here, inherently, the plates represent the goals.
As to the text, it comes well illustrated with numerous diagrams of three dimensional geometry. That's what this is mostly about. And the ray tracing optics that is overlaid on the geometry.
The maths assumes a good familiarity with matrix algebra. And the understanding of how matrices are used in maths and physics to model rotation and translation and scaling. The idea of matrix multiplication representing concatenating of transformations is one of the key elements to grasp. It does get more involved. In 3d, there are surfaces, and often you need to know the tangent plane or the normal to a point on the surface. Partial derivatives are needed for this.
You also get a thorough going over of OpenGL. Chosen because it gives you a powerful graphics language, that lets you learn the concepts quicker. Far quicker than if you had to hand code a lot of the basic operations.
Dewey Decimal Number: 006.66
EAN: 9780321535863
ISBN: 0321535863
Label: Addison Wesley
Manufacturer: Addison Wesley
Number Of Items: 1
Number Of Pages: 864
Publication Date: 2008-04-03
Publisher: Addison Wesley
Studio: Addison Wesley

![]() | Format: Hardcover List Price: $121.80 Our Price: $97.44 Your Save: $ 24.36 ( 20% ) Availability: Usually ships in 24 hours Average Customer Rating: |

Editorial Reviews:
Interactive Computer Graphics fourth edition presents introductory computer graphics concepts using a proven top-down, programming-oriented approach and careful integration of OpenGL to teach core concepts. The fourth edition has been revised to more closely follow the OpenGL pipeline architecture and includes a new chapter on programmable hardware topics (vertex shaders).
As with previous editions, readers learn to program three-dimensional applications as soon as possible. The Fourth edition focuses on core theory in graphics. Topics such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing and hardware issues are covered.
If you like "Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition), you might also like ...

Spotlight customer reviews:
Customer Rating:
Summary: Very Good
Comment: This is a very good book, it shows a lot of details of Computer
Graphics
Customer Rating:
Summary: Great for a class
Comment: This text is great for a class on graphics. The reader may find it challenging to do a self-study however as it assumes a lot of prior mathematics... some of which the reader would not have unless he/she has studied the field of graphics before. While the book does cover most of the math in it either directly or in an appendix in the back, the book's treatment of the material is decidedly utilitarian and lacks the depth or breadth that a true mathematical text would have on such material. It is for this reason that it receives only 4 out of 5 stars. As an aid to lectures in class, this book is very good, provided one's professor covers the requisite math needed in order to understand it.
Customer Rating:
Summary: Great Job
Comment: Arrived many days early w/ free shipping in perfect condition. New book cheaper than the used book at the University book store! Great job thanks.
Customer Rating:
Summary: lovely colour plates
Comment: Stop! If you have this book in hand, the first thing you should do is turn to the colour plates in the centre of the book. Slowly (there is no need to hurry) look at each. Don't worry if some of the labels use technical terms that you are unaware of. The book teaches you those.
Admire the beauty of the plates. It gives an overview of much of current computer graphics. Far more inspiring than a page of written synopsis. The idea is to be motivated enough to learn the text. It is a good test of whether you might like the book. Hopefully you are drawn to this field because it interests you. It might sound frivolous to give such emphasis to the plates. In many other fields, this would be true. But here, inherently, the plates represent the goals.
As to the text, it comes well illustrated with numerous diagrams of three dimensional geometry. That's what this is mostly about. And the ray tracing optics that is overlaid on the geometry.
The maths assumes a good familiarity with matrix algebra. And the understanding of how matrices are used in maths and physics to model rotation and translation and scaling. The idea of matrix multiplication representing concatenating of transformations is one of the key elements to grasp. It does get more involved. In 3d, there are surfaces, and often you need to know the tangent plane or the normal to a point on the surface. Partial derivatives are needed for this.
You also get a thorough going over of OpenGL. Chosen because it gives you a powerful graphics language, that lets you learn the concepts quicker. Far quicker than if you had to hand code a lot of the basic operations.
Technical Details
Binding: HardcoverDewey Decimal Number: 006.66
EAN: 9780321535863
ISBN: 0321535863
Label: Addison Wesley
Manufacturer: Addison Wesley
Number Of Items: 1
Number Of Pages: 864
Publication Date: 2008-04-03
Publisher: Addison Wesley
Studio: Addison Wesley



